ISTQB® Certified Tester Game Testing
The Certified Tester Game Testing certification is aimed at professionals who have achieved in-depth testing experience in traditional methods and who would like to acquire specific competence for testing game software. It is also appropriate for junior testers who are just starting in the testing profession and who would like to know more about the tester’s role when developing game software. Experienced testers who need more understanding and knowledge about how to perform and manage testing on all levels in game projects will also find this certification beneficial. These professionals include people who are in roles such as testers, test analysts, test consultants, test managers, acceptance (UAT) testers, and other video game development roles.
This CT-GaMe certification may also be appropriate for anyone who wants a deeper understanding of software testing in the video gaming world, such as project managers, quality managers, software development managers, business analysts, IT directors, and management consultants. Those involved in the development and production of high-performance hardware such as PCs, mobile and gaming consoles will also benefit from this certification.
To gain this certification, candidates must hold the Certified Tester Foundation Level certificate and have sufficient practical experience. Please contact an ISTQB® Member Board or Exam Provider to determine the specific practical experience criteria.
Individuals who hold the ISTQB® Certified Tester- Game Testing certification should be able to accomplish the following business outcomes:
- Describe basic concepts of video games and game software testing
- Determine risks, goals and game software requirements under the needs and expectations of stakeholders
- Conceptually design, implement and execute basic game software tests
- Know the approaches to game software testing and their purpose
- Recognize the tools supporting game testing
- Determine how testing activities align with the software development lifecycle and reduce the cost of developing and publishing video games